Aesrela Everild (AE)
Description: Bolts of holy flame come streaking down from the sky to (hopefully) hit your opponent. Quite a lovely show. It eats up your spirit health each time you cast. (Remember: If your spirit health goes bye bye, you go bye bye too)
Comments: Not what I'd consider a training spell. It actually worked quite well for me when I used it. This spell requires a LOT of mana to pull it off well. You need to think about whether it will suit you. Might prove useful during invasions if you have the skill to pull it off...and if you can find a very good holy mana spot to camp out in. <wink>.
Your targeted magic skill, among other factors, will determine how well and hard you hit your victim. The more mana you use will affect how much your spirit health will be used, so be careful.
Usage: Min prep 20!! I almost passed out when I found out. However, if you want to see effective results, you'd be well advised to use more than the min. Probably when your skill is really up there, you might do well with the min prep only, but if your skill is up there, you wouldn't be reading this! :)
Pre-reqs: circle 20, Divine Radiance, Vigil, Rejuvenation Revelation
Description: This spell reveals the spiritual aura of any person hidden in the area. If the hidden person's hidden aura can be discovered, then Vigil can be used on that person.
Comments: I rather like this spell because it reveals spiritual auras in a variety of colors. (I'm a wispy red aura, by the way) Not sure if the auras change color, or what determines the aura color of a person. No skill or stat has been positively linked to the aura color yet as far as I know.
The spell was not meant to be long-lasting as far as I can tell. It's a lot more useful that its previous form, but still not particularly outstanding. Your perception skill will determine if you can point hiders out, but heck, you can just <SEARCH> for them. Ahem, a certain shadowy profession can disguise their exact identity using certain shadowy abilities that this cleric doesn't know about (of course <wink>), but their spiritual aura colors will still be seen. At least one cleric spell can be cast on hiders discovered by the spell that I know of.
Usage: Min prep is 9. There's a roundtime after casting when the spell takes effect.
Pre-reqs: Divine Radiance Huldah's Pall (HulP)
Description: This spell will prevent the victim from casting any spell. It affects the victim's ability to channel mana. Be sure to cast on a victim who can actually cast spells or you will end up being the one who is cursed.
Comments: Nice spell. I can envision this being useful in hunting creatures who cast nasty spells...Be aware though, your skill and certain stat factors vs your opponent's will be taken into account on whether the spell cast is effective. If you fail to cast it on your opponent, others will not see who your target was as they will only see that you tried to cast the spell.
Usage: Min prep is 10, but unless you're skilled, you should cast higher.
Pre-reqs: Uncurse Glythide's Gift (GG - scroll spell)
Description: Want to be a walking bar? This spell provides alcoholic beverages wherever you have mana available!
Comments: It's a useless spell as far as actually enhancing the cleric guild. However, there's something fun about having drinks available whenever you want. :) Beware of some drinks though, they taste icky. It is a scroll only spell...which (according to development plans) can be perma-learned at the cost of TDPs and a spell slot.
Usage: Min prep is 3.
Murrula's Flames (MF)